PRESSKIT

DINO DINI’S KICK OFF REVIVAL
GAME FEATURES AND LAUNCH TRAILER REVEALED


Paris, June 24th 2016 – Video game developer Dino Dini and The Digital Lounge proudly announce the release of Dino Dini’s Kick Off Revival on PlayStation® 4 across Europe.

June 2016 is a big month for football fans with Euro 2016; guaranteed to inspire fans to get their hands on the latest football video game release – Dino Dini’s Kick Off Revival, now available in Europe exclusively on PlayStation® 4. The North American release will follow in July, and further information on the PlayStation Vita release is coming soon.

PS4™ gamers can purchase Dino Dini’s Kick Off Revival for a price of £8.49 on the PlayStation®Store. The game is also available in a box edition for a suggested retail price of £14.99 in Europe published by Avanquest.

Download launch trailer

Download the press kit



Dino Dini’s Kick Off Revival Key features:

  • ♣ 3 Game Modes: Practice, Single Game, European Cup
  • ♣ Online gaming: 1 vs 1 with random matchmaking, invites and leaderboards
  • ♣ Offline multiplayer: 1 vs 1
  • ♣ 24 European teams
  • ♣ Radar for full view of the pitch
  • ♣ Tactics (4-4-2, 4-2-4, 5-3-2, etc)

Dino Dini’s Kick Off Revival delivers a feature set dedicated to challenging real football fans, but remains easy enough to pick up and share with players of all ages. This release is the first step in the development of the new Dino Dini's Kick Off franchise and Dino Dini and his team are committed to improving the game throughout its life on PSN and delivering high quality added content updates at no extra cost.


Dino Dini’s Kick Off Revival releases alongside a Day One Patch featuring:


  • - OFFLINE EUROPEAN CHAMPIONSHIP CUP MODE
  • - TEAMS DIFFICULTY BALANCE
  • - SAVE GAME (in EUROPEAN CHAMPIONSHIP)
  • - EXTRA TIME (in EUROPEAN CHAMPIONSHIP)
  • - EXIT GAME DURING A MATCH ON NETPLAY (with rating penalty)
  • - BUGS FIXES
  • - IMPROVED GOALKEEPER
  • - NEW MUSIC & SOUND EFFECTS
  • - CORNER FLAGS
  • - PRACTICE TARGETS
  • - IMPROVED SLIDE TACKLES
  • - IMPROVED NET GRAPHICS

Free DLC and patches will be regularly released in the months to come.

The following features will be added as patches as soon as possible:

  • - Currently, there is no penalty shootouts at the end of the Cup finals: every matches will be replayed. They will be added together with a penalty practice mode. The goal keeper will be playable during penalties.
  • - Control of the keeper kicking and passing the ball
  • - Red and yellow cards and various referees, some harsher than others, will be added.
  • - Specific attributes for different players
  • - More teams
  • - You can “share” your best goals with your friend already but we’ll add replays!
  • - Localization of the game in 6 languages (French, Dutch, Italian, German, Spanish, Portuguese) in addition to the English version

Further down the line more advanced game modes such as 2 v 2 matches, online and offline league and cup competitions, player customisations are planned.


Finally, Dino Dini will be having an online launch party on his Twitch stream (https://www.twitch.tv/dndn1011) this Friday, 24 June starting at 2pm UK time. The opportunity for the fans to ask Dino Dini questions about the game.


Join the Kick Off community at https://www.facebook.com/KickOffRevival/ Keep up to date on the development of the game by following Dino Dini on Twitter @dndn1011









PR Contact:

DEAD GOOD MEDIA - hello@deadgoodmedia.com hello@deadgoodmedia.com

ANNE CHANTREAU :
anne@thedigitalounge.com








About the Kick Off series:

The Kick Off franchise is a series of football simulation computer games, first released in 1989. Kick Off, the first game of the series, was designed and programmed by Dino Dini and released by Anco for the Amiga and the Atari ST in 1989. The game reached the top of the charts and won several awards.

Player Manager was a spinoff of Kick Off developed by Dini and released in 1990. The game was the first game to combine a management environment (including tactics, league play, transfers, and detailed player attributes) with a football game engine (based on Kick Off). Dini went on to develop Kick Off 2 which was released for the 1990 world cup and introduced a number of new features including the innovative ‘aftertouch’ which allowed the player to swerve the ball during normal play.

Dino Dini left Anco and signed with Virgin Games in 1992. GOAL! was released in 1993 as Dini’s sequel to Kick Off 2. GOAL! was also released on the Sega Megadrive/Genesis as “Dino Dini’s Soccer”. While Anco retained the Kick Off and Player Manager names and released several further editions, these had no connection with Dini.

Annually the Kick Off 2 world championships, based on the Dini’s original Amiga game, take place where dedicated players from all over the world compete for the world title, this year to take place in Dublin on the 7th/8th November 2015.



About Dino Dini:

Starting out with an Acorn System 1 in 1979, Dini taught himself programming and began making computer games. He has developed games ever since for many different platforms. His first published games were through a small company called Timedata, starting with the “Acorn Atom Magic Book” in 1980. He started work on Kick Off in 1988. After the release of Dino Dini’s Soccer he worked in the US for various companies before returning to the UK in 2001. During the next 5 years he worked with Trecision in Italy and DC Studios in Canada on two separate football game projects, which failed to reach market before the supporting companies ran into financial difficulties during a turbulent period in the industry. From 2007 to 2015 he worked as a teacher at a vocational university in the Netherlands teaching video game programming. Now he works full time on Dino Dini’s Kick Off Revival with the support of Sony.


About The Digital Lounge

The Digital Lounge is the sole publisher of Another World - 20th Anniversary Edition. "Publisher 3.0": we build a strong relationship with the game creators to support them with marketing, communication and sales operations worldwide; it is in our DNA. We believe inspiration, business and fun go hand in hand. Our passion for games has no limit, and we make it our mission to connect creators and players. To learn more, please visit: www.thedigitalounge.com



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